2010 FIFA World Cup South Africa™: FIFA CONFEDERATIONS CUP 2009: PRODUCTION
 
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The information on this page is for the exclusive use of HBS staff. Media Rights Licensees should refer to the FIFA TV Extranet.

PRODUCTION STANDARDS

HBS covered all 16 matches of the FIFA Confederations Cup 2009 in High Definition (HD) 16/9 format.

The technical standard was:

  • HD 1080i/50 with a 16/9 aspect ratio, and;
  • SD 625/50 format with a 16/9 aspect ratio produced 4/3 safe

These are worldwide standards. All cameras were in HD including the Super Slow Motion (SSM) cameras.

The IBCC (International Broadcast Coordination Centre) was located at Ellis Park.

PRODUCTION TEAMS

The FIFA Confederations Cup was produced by two production teams, adapting the HBS “Dream Team” concept, and covering all 16 matches played at the four stadiums.

One team covered the venues in Johannesburg and Mangaung/Bloemfontein whilst the other crew travelled between the venues in Tshwane/Pretoria and Rustenburg.

The two teams had their own match director.

PHILOSOPHY

The HBS Production Plan established clear guidelines for the production of the multilateral coverage of each of the 16 matches, on-screen graphics and feeds. The Production Plan took into account a number of parameters including (but not limited to) the fact that the production style and coverage had to remain uniform and impartial, with no distinction made between better-known and lesser-known teams.

The following principles were established for the television coverage:

  • Prime directive of ‘live coverage only’ when the ball is in play.
  • Directors to remain neutral, providing an impartial view of the match.
  • Uniform, consistent production that all HBS crews could implement.
  • Use of replays only in relevant situations, with pertinence taking precedence over quantity.

STANDARD 15-CAMERA PLAN

The standard multilateral camera plan for all venues was a 15-camera plan. These cameras were used in the same positions as assigned for the 2010 FIFA World Cup™.

HBS

MULTILATERAL FEEDS

For the FIFA Confederations Cup, HBS produced and delivered the following feeds:

  • Basic International Feed (BIF)
  • Clean International Feed (CIF)
  • Selection of isolated camera feeds

AUDIO FEEDS PLAN

The Audio Production Plan focused on the main elements TVIS (stereo), RIS (stereo), English Guide commentary (clean and mixed, mono) and an emergency feed.

SPECIFIC ELLIS PARK PRODUCTION PLAN

In addition to the standard Production Plan, HBS used the FIFA Confederations Cup as an opportunity to test and demonstrate several facets of the 2010 FIFA World Cup™ Production Plan including cameras, some of the Multi-Feeds and the gathering of non-Match Day material. The testing process took place at Ellis Park.

The following elements were tested and demonstrated:

  • Additional cameras
  • Additional/Multi-Feeds
  • Additional Audio Plan elements
  • Player Tracking
  • Non-Match Day material

ELLIS PARK CAMERA PLAN

The 15-camera plan formed the basis for covering the five matches played at Ellis Park. On top of the standard 15-camera coverage, up to eight 2010 FIFA World Cup™ cameras were tested and demonstrated to evaluate technical workflows and to develop editorial value for the FIFA World Cup™.

The cameras that were used, as per a defined testing schedule, in order to ascertain their value as part of the 2010 FIFA World Cup™ camera plan included:

  • Mobile Camera
  • PlayerCam/Team Cam
  • Ultra Motion Camera
  • Aerial Camera System
  • In-goal Camera
  • Box Camera
  • Tactical Camera
  • Wireless Steadicam

HBS

MULTI-FEEDS

The eight additional cameras added to the standard 15-camera plan enabled the testing and demonstration of the following feeds at Ellis Park:

  • Tactical Feed
  • Team A & B Feed
  • PlayerCam A & B Feed
  • Mobile Match Feed
  • Clips Compilation Channel (for Match 14 & Match 16)
  • Additional isolated camera feeds

ADDITIONAL AUDIO ELEMENTS

At Ellis Park the full 2010 FIFA World Cup™ Audio Production Plan was tested. All sources were recorded on multi-track for archive and testing purposes.

PLAYER TRACKING

Player Tracking was tested at Ellis Park. The service was managed by Delta Tre in conjunction with a third party data collection supplier. The following data was tracked:

  • Shots on goal
  • Passes into penalty area
  • Defensive clearances
  • Midfield distribution
  • Heat map
  • Player positions



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